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using UnityEditor; using UnityEngine; public class CustomGridWindow3 : EditorWindow { private Texture2D customBackgroundTexture; private Vector2 gridS 阅读全文
posted @ 2023-11-08 16:19
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用 rootVisualElement 方法绘制按钮和用 GUILayout.Button 绘制按钮混用的案例 using System.Collections; using System.Collections.Generic; using NUnit.Framework; using Unity 阅读全文
posted @ 2023-11-08 14:13
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private void OnEnable() { if (Application.isEditor) { SceneView.onSceneGUIDelegate += OnScene; } } private void OnScene(SceneView sceneview) { if (isB 阅读全文
posted @ 2023-11-08 14:09
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