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https://6tail.cn/calendar/api.html 非常牛逼 Unity将当前时间转为天干地支 using System; using Lunar; using UnityEngine; public class GanZhiTimeConverter : MonoBehaviou 阅读全文
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代码 using System.Runtime.CompilerServices; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; public class TestKimi : MonoB 阅读全文
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using UnityEngine; public class CubeCheck : MonoBehaviour { // 长方体的位置、旋转和尺寸 public Vector3 position = new Vector3(0, 0, 0); public Quaternion rotation 阅读全文