摘要:
using UnityEditor; using UnityEngine; using System.Collections; using Edelweiss.CloudSystem; namespace Edelweiss.CloudSystemEditor { public class Outp 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class CombineMesh : EditorWindow { [MenuItem("地图/合并Mesh")] static void AddWindow() ... 阅读全文
摘要:
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class test : MonoBehaviour 6 { 7 public Transform parent; //这个parent下面挂着四个物体 8 publ... 阅读全文