摘要:
1.Shader warning in 'Custom/1': Both vertex and fragment programs must be present in a CGPROGRAM. Excluding it from compilation. 这个我找了半天错,结果令人吐血,原来是把# 阅读全文
摘要:
1 using System.Collections; 2 using UnityEngine; 3 using UnityEditor; 4 using System.IO; 5 6 /// 7 /// 把工程中设置了AssetBundle Name的资源打包成.unity3d 到StreamingAssets目录下 8 /// 9 public class Expor... 阅读全文
摘要:
批量修改指定路径下的资源的AssetBundleName与Variant。 脚本代码如下: 1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 using UnityEditor 阅读全文