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public class L21 : MonoBehaviour { // Start is called before the first frame update void Start() { #region Tilemap Renderer //Sort Order 设置所选瓦片地图上的瓦片排 阅读全文
posted @ 2025-03-28 17:55
cannedmint
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public class L20 : MonoBehaviour { // Start is called before the first frame update void Start() { //Tilemap一般称为瓦片地图 //Tilemap和SpriteShape的异同 //都用于制作2 阅读全文
posted @ 2025-03-28 17:22
cannedmint
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public class L19 : MonoBehaviour { // Start is called before the first frame update void Start() { #region SpriteShapeController //Is Open Ended 是否开放, 阅读全文
posted @ 2025-03-28 16:30
cannedmint
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public class L18 : MonoBehaviour { // Start is called before the first frame update void Start() { //制作2D游戏场景中的不规则地形 //导入SpriteShape //Use Sprite Bord 阅读全文
posted @ 2025-03-28 15:58
cannedmint
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public class L17 : MonoBehaviour { // Start is called before the first frame update void Start() { //效应器是配合碰撞器一起使用,可以让游戏对象在相互接触时产生一些特殊的物理作用 //可以通过2D效应 阅读全文
posted @ 2025-03-28 15:37
cannedmint
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public class L16 : MonoBehaviour { // Start is called before the first frame update void Start() { //物理材质决定了物体之间产生的运动形式 //Friction 摩擦系数 //Bounciness 弹 阅读全文
posted @ 2025-03-28 11:33
cannedmint
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public class L15 : MonoBehaviour { // Start is called before the first frame update void Start() { #region 圆形碰撞器 //Used by Effector 是否被附加的2D效应器使用 #end 阅读全文
posted @ 2025-03-28 11:06
cannedmint
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public class L14 : MonoBehaviour { // Start is called before the first frame update void Start() { //相关参数 #region Type Dynamic 动态刚体 //Dynamic 动态刚体 //如 阅读全文
posted @ 2025-03-28 10:39
cannedmint
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public class L11 : MonoBehaviour { // Start is called before the first frame update void Start() { //需要在SpriteRenderer中开启Mask Interaction选项 //相关参数 //A 阅读全文
posted @ 2025-03-28 09:23
cannedmint
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