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public class L17 : MonoBehaviour { // Start is called before the first frame update void Start() { //NGUI缓动 - 让控件交互时进行缩放,透明,位置,角度变化等 //通过NGUI自带的Tween功 阅读全文
posted @ 2025-03-24 11:44
cannedmint
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public class L16 : MonoBehaviour { // Start is called before the first frame update void Start() { //NGUI字体 - 降低DrawCall和自定义美术字体 //制作NGUI字体 //NGUI内部提供 阅读全文
posted @ 2025-03-24 11:13
cannedmint
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public class L15 : MonoBehaviour { // Start is called before the first frame update void Start() { //DrawCall - CPU准备好渲染数据通知GPU进行渲染 //降低DrawCall //UI层 阅读全文
posted @ 2025-03-24 10:47
cannedmint
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public class L14 : MonoBehaviour { public UISprite A; public UISprite B; // Start is called before the first frame update void Start() { //控件自带事件的局限性 阅读全文
posted @ 2025-03-24 10:01
cannedmint
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public class L13 : MonoBehaviour { // Start is called before the first frame update void Start() { //Anchor是用于九宫格布局的锚点 //1.老版本-锚点组件用于控制对象对齐方式 //2.新版本- 阅读全文
posted @ 2025-03-24 09:09
cannedmint
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