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public class L42 : MonoBehaviour { // Start is called before the first frame update void Start() { //在状态机窗口中创建动画混合状态 //Create State - From New Blend T 阅读全文
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public class L41 : MonoBehaviour { public Animator ani; // Start is called before the first frame update void Start() { //Weight 权重,当动画同时播放时,如果选择的是叠加状 阅读全文
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public class L40 : MonoBehaviour { // Start is called before the first frame update void Start() { //状态设置相关参数 设置当前状态播放速度等细节 //Motion Time动画进度百分比 //Sol 阅读全文
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public class L39 : MonoBehaviour { // Start is called before the first frame update void Start() { //Loop Pose 无缝循环 //Loop Match 若为绿色则可以无缝循环 //Bake In 阅读全文
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public class L38 : MonoBehaviour { // Start is called before the first frame update void Start() { //Humanoid 人形模型 //人形模型需要使用Avatar系统绑定人主要关节和映射 //Gene 阅读全文
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public class Student2 { public string name; public int age; public Student2(int age, string name) { this.age = age; this.name = name; } } public class 阅读全文
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[System.Serializable] public class Student { public string name; public int age; public Student(int age,string name) { this.age = age; this.name = nam 阅读全文
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public class L18 : MonoBehaviour { // Start is called before the first frame update void Start() { //水平垂直布局组件 将对象并排或者竖直地放在一起 //Horizontal Layout Group 阅读全文
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public class L17 : MonoBehaviour,IDragHandler { public Image img; // Start is called before the first frame update void Start() { //使用遮罩 //在父对象上挂载Mask 阅读全文