摘要:
1 using System; 2 using UnityEngine; 3 4 class UILine 5 { 6 GameObject targetObj; 7 LineRenderer lineRenderer; //LineRenderer渲染出的线段的两个端点是3D世界中的点 8 int index = 0; 9 int ... 阅读全文
摘要:
1 var texImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; 2 if (texImporter.DoesSourceTextureHaveAlpha()) 3 { 4 Debug.Log("textures s 阅读全文