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摘要: // 在菜单来创建 选项 , 点击该选项执行搜索代码 [MenuItem("Assets/CheckPrefabAnchor修改预制体锚点", false, 10)] static void CheckPrefabAnchor() { int num = 0; GameObject[] gameOb 阅读全文
posted @ 2022-01-20 10:54 多见多闻 阅读(510) 评论(0) 推荐(0)
摘要: using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadCube : MonoBehaviour { // Use this for initialization 阅读全文
posted @ 2022-01-20 09:16 多见多闻 阅读(596) 评论(0) 推荐(0)
摘要: using UnityEngine; public class TestPrefabs : MonoBehaviour { public GameObject cubeObject; //void Start() //{ // Instantiate(cubeObject, transform.po 阅读全文
posted @ 2022-01-20 09:14 多见多闻 阅读(380) 评论(0) 推荐(0)
摘要: using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAtMainCamera : MonoBehaviour { // Use this for initial 阅读全文
posted @ 2022-01-20 09:12 多见多闻 阅读(808) 评论(0) 推荐(0)
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