Unity用Gizmos画线和图
概述
Camera上挂runner.cs脚本,创建几个GameObject进行点的定位,赋值给runner的ts数组runner中实现OnDrawGizmos方法,在其中用Gizmos进行绘制//runner.cs脚本using System.Collections;using System.Collections.Generic;using UnityEngine;pub...
Camera上挂runner.cs脚本,创建几个GameObject进行点的定位,赋值给runner的ts数组
runner中实现OnDrawGizmos方法,在其中用Gizmos进行绘制
//runner.cs脚本 using System.Collections; using System.Collections.Generic; using UnityEngine; public class runner : MonoBehavIoUr { public Transform[] ts; void OnDrawGizmos() { Gizmos.color = Color.green; if (null != ts && ts.Length > 1) { for (int i = 0; i < ts.Length-1; i++) { if (null != ts[i] && null != ts[i + 1]) { Gizmos.DrawLine(ts[i].position,ts[i + 1].position); Gizmos.DrawIcon(ts[i].position,"icons/face"); } } } } } @H_419_18@
注意,DrawIcon方法用到的图片,必须放在Assets/Gizmos目录中,如果有子目录,比如Assets/Gizmos/icons/,那么参数要写相对路径icon/xxx,比如上面的icon/face