Unity3d怎么求两个物体之间的向量方向
public GameObject A;
public GameObject B;
void Test()
{
//B到A的向量
Vector3 V = A.transform.position - B.transform.position;
//单位化(长度为1的向量)
V = V.normalized;
}
public GameObject A;
public GameObject B;
void Test()
{
//B到A的向量
Vector3 V = A.transform.position - B.transform.position;
//单位化(长度为1的向量)
V = V.normalized;
}