Unity3D关于两个物体直接用圆柱进行连接画线(简单画线连接)
最近做的东西需要用圆柱画线,网上找了些,没找到合适的,所以自己简单写了一个。
这个函数只需要输入起始点和终点即可,材质可以自己调整
void DrawLS(GameObject startP, GameObject finalP) { Vector3 rightPosition = (startP.transform.position + finalP.transform.position) / 2; Vector3 rightRotation = finalP.transform.position - startP.transform.position; float HalfLength = Vector3.Distance(startP.transform.position, finalP.transform.position) / 2; float LThickness = 0.1f;//线的粗细 //创建圆柱体 GameObject MyLine = GameObject.CreatePrimitive(PrimitiveType.Cylinder); MyLine.gameObject.transform.parent = transform; MyLine.transform.position = rightPosition; MyLine.transform.rotation = Quaternion.FromToRotation(Vector3.up, rightRotation); MyLine.transform.localScale = new Vector3(LThickness, HalfLength, LThickness); //这里可以设置材质,具体自己设置 //MyLine.GetComponent<MeshRenderer>().material = GetComponent<MeshRenderer>().material; }