摘要: public class L36 : MonoBehaviour { private SkeletonAnimation sa; // Start is called before the first frame update void Start() { sa = GetComponent<Ske 阅读全文
posted @ 2025-04-02 19:10 cannedmint 阅读(50) 评论(0) 推荐(0)
摘要: public class L9 : MonoBehaviour { // Start is called before the first frame update void Start() { //相关参数 #region Draw Mode 绘制模式下,尺寸变化时的缩放方式 //Simple 缩 阅读全文
posted @ 2025-04-02 17:38 cannedmint 阅读(24) 评论(0) 推荐(0)
摘要: public class L35 : MonoBehaviour { // Start is called before the first frame update void Start() { //使用Spine导出的骨骼动画 //方法一.直接将_SkeletonData文件拖入场景中,选择创建 阅读全文
posted @ 2025-04-02 17:27 cannedmint 阅读(92) 评论(0) 推荐(0)
摘要: public class L34 : MonoBehaviour { // Start is called before the first frame update void Start() { //保证各部位位置在ps文件中的统一 //基础部位可以选择性隐藏 //不同文件的骨骼信息必须统一,所以 阅读全文
posted @ 2025-04-02 16:49 cannedmint 阅读(23) 评论(0) 推荐(0)
摘要: public class L33 : MonoBehaviour { public SpriteResolver spriteResolver; private Dictionary<string,SpriteResolver> equipDic = new Dictionary<string,Sp 阅读全文
posted @ 2025-04-02 16:22 cannedmint 阅读(25) 评论(0) 推荐(0)
摘要: public class L31 : MonoBehaviour { // Start is called before the first frame update void Start() { //psb相关参数 //Mosaic 将图层生成Sprite并合并成单个纹理 //Character 阅读全文
posted @ 2025-04-02 10:30 cannedmint 阅读(16) 评论(0) 推荐(0)
摘要: public class L30 : MonoBehaviour { // Start is called before the first frame update void Start() { //1.把Sprite设置为图集 //2.对Sprite进行切片 //完成这两步之后才能对图集图片进行 阅读全文
posted @ 2025-04-02 10:03 cannedmint 阅读(7) 评论(0) 推荐(0)
摘要: public class L29 : MonoBehaviour { // Start is called before the first frame update void Start() { //Unity中制作2D骨骼动画 //1.使用2D Animation制作 //2.使用跨平台骨骼动画 阅读全文
posted @ 2025-04-02 09:40 cannedmint 阅读(17) 评论(0) 推荐(0)