public class L33 : MonoBehaviour
{
public SpriteResolver spriteResolver;
private Dictionary<string,SpriteResolver> equipDic = new Dictionary<string,SpriteResolver>();
// Start is called before the first frame update
void Start()
{
//为换装资源分组
//在Sprite Editor中的Category创建新Category
//SpriteLibrary - 确定分组信息
//SpriteResolver - 确定部位类别和使用的图片
//SpriteLibraryAsset - 记录类别分组信息
//代码换装(Category,Label)
spriteResolver.SetCategoryAndLabel(spriteResolver.GetCategory(), "");
SpriteResolver[] srs = GetComponentsInChildren<SpriteResolver>();
for(int i = 0; i < srs.Length; i++)
{
equipDic.Add(srs[i].GetCategory(), srs[i]);
}
}
public void ChangeEquip(string category,string equipName)
{
if(equipDic.ContainsKey(category))
{
equipDic[category].SetCategoryAndLabel(category,equipName);
}
}
}