摘要:        
https://gafferongames.com/post/snapshot_interpolation/ In the previous article we networked a physics simulation using deterministic lockstep. Now, in    阅读全文
posted @ 2025-04-01 23:06
sun_dust_shadow
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摘要:        
https://gafferongames.com/post/deterministic_lockstep/ 本文主要讲了3方面 1.使用UDP而不是TCP去实现 input sync 2.接收方实现Delay Buffer去避免接受不及时导致的抖动问题 3.冗余发送去解决 input sync丢包    阅读全文
posted @ 2025-04-01 15:21
sun_dust_shadow
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浙公网安备 33010602011771号