摘要: https://gafferongames.com/post/snapshot_interpolation/ In the previous article we networked a physics simulation using deterministic lockstep. Now, in 阅读全文
posted @ 2025-04-01 23:06 sun_dust_shadow 阅读(54) 评论(0) 推荐(0)
摘要: https://gafferongames.com/post/deterministic_lockstep/ 本文主要讲了3方面 1.使用UDP而不是TCP去实现 input sync 2.接收方实现Delay Buffer去避免接受不及时导致的抖动问题 3.冗余发送去解决 input sync丢包 阅读全文
posted @ 2025-04-01 15:21 sun_dust_shadow 阅读(33) 评论(0) 推荐(0)