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https://www.reddit.com/r/Unity2D/comments/6dhbcb/should_i_use_transformposition_or/ 非强物理游戏,感觉还是直接使用Transform可控性好一些。。。 I started off with a sort of hyb 阅读全文
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Illustrated C# Chapter 1 1.Net框架: In 2002, Microsoft released the first version of the .NET Framework, which promised to address the old problems and 阅读全文
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https://answers.unity.com/questions/862032/c-constructor-in-monobehaviour.html See, serialization of the objects in the scene (and the scripts on them 阅读全文
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https://forum.unity.com/threads/is-it-possible-to-add-a-prefab-as-a-sub-asset-to-a-scriptable-object.666007/ t is possible to add a ScriptableObject a 阅读全文