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# private PointerEventData _uiPointerEventData; private List<RaycastResult> _uiRaycastResultCache = new List<RaycastResult>(); public bool IsTouchAnyU 阅读全文
posted @ 2022-07-07 23:38
yanghui01
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摘要:
# 效果 # dynamic动态摇杆就是在哪里按下,摇杆就出现在那里。 using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class Joystick : MonoBehaviour 阅读全文
posted @ 2022-07-07 23:32
yanghui01
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