摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Text; public class BuildTool { [MenuItem("BuildTool/BuildCloth/Bui... 阅读全文
摘要:
using UnityEngine; using System.Collections; using System.IO; public class LoadResource : MonoBehaviour { //assetbundle 的后缀实际上可以随意自定义的 string PathAssetBundle = "D:/LgsTest/ResourcePath/Cube.... 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class ExportAssetBundles : MonoBehaviour { //在Unity编辑器中添加菜单 [MenuItem("Assets/Build A... 阅读全文