随笔分类 - Unity
摘要:public class L53 : MonoBehaviour { // Start is called before the first frame update void Start() { //导航动态障碍物组件的使用 //1.为需要进行动态阻碍的对象添加NavMeshObstacle //
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摘要:public class L52 : MonoBehaviour { // Start is called before the first frame update void Start() { //如果希望两个未连接的平面之间只有有限条连接路径,并且运行时可以动态添加就可使用网格外连接组件 //
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摘要:public class L51 : MonoBehaviour { public NavMeshAgent agent; // Start is called before the first frame update void Start() { //Nav Mesh Agent 相关参数 //
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摘要:public class L50 : MonoBehaviour { // Start is called before the first frame update void Start() { //相关参数 //Agents 代理,设置寻路代理信息 //Areas 导航地区,设置对象的寻路消耗
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摘要:public class L49 : MonoBehaviour { CharacterController cc; Animator ani; // Start is called before the first frame update void Start() { ani = GetComp
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摘要:public class L47 : StateMachineBehaviour { //在状态机某一个状态中添加一个脚本实现特定的逻辑 //使用状态机脚本 //1.新建一个继承StateMachineBehaviour基类的脚本 //2.实现其中特定的方法进行状态行为监听 public overr
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摘要:public class L46 : MonoBehaviour { public Animator ani; public Transform targetPos; // Start is called before the first frame update void Start() { an
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摘要:public class L45 : MonoBehaviour { public Animator ani; public Transform trans; // Start is called before the first frame update void Start() { ani =
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摘要:public class L44 : MonoBehaviour { // Start is called before the first frame update void Start() { //如果一个状态是由多个动作状态组合而成,就可以把它们放到一个子状态机中 //需要注意子状态机和外部状
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摘要:public class L43 : MonoBehaviour { // Start is called before the first frame update void Start() { //2D Simple Directional 动画仅有运动方向的区别 //2D Freeform D
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摘要:public class L42 : MonoBehaviour { // Start is called before the first frame update void Start() { //在状态机窗口中创建动画混合状态 //Create State - From New Blend T
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摘要:public class L41 : MonoBehaviour { public Animator ani; // Start is called before the first frame update void Start() { //Weight 权重,当动画同时播放时,如果选择的是叠加状
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摘要:public class L40 : MonoBehaviour { // Start is called before the first frame update void Start() { //状态设置相关参数 设置当前状态播放速度等细节 //Motion Time动画进度百分比 //Sol
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摘要:public class L39 : MonoBehaviour { // Start is called before the first frame update void Start() { //Loop Pose 无缝循环 //Loop Match 若为绿色则可以无缝循环 //Bake In
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摘要:public class L38 : MonoBehaviour { // Start is called before the first frame update void Start() { //Humanoid 人形模型 //人形模型需要使用Avatar系统绑定人主要关节和映射 //Gene
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摘要:public class L37 : MonoBehaviour { void Start() { //Preserve Hierarchy 保留空根物体 //Read/Write Enable 在下列需求情况下启用 //在代码中读取写入网格数据 //在运行时合并网格 //需要使用网格碰撞器 //运
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摘要:public class Student2 { public string name; public int age; public Student2(int age, string name) { this.age = age; this.name = name; } } public class
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摘要:[System.Serializable] public class Student { public string name; public int age; public Student(int age,string name) { this.age = age; this.name = nam
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摘要:public class L18 : MonoBehaviour { // Start is called before the first frame update void Start() { //水平垂直布局组件 将对象并排或者竖直地放在一起 //Horizontal Layout Group
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摘要:public class L17 : MonoBehaviour,IDragHandler { public Image img; // Start is called before the first frame update void Start() { //使用遮罩 //在父对象上挂载Mask
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