上一页 1 ··· 20 21 22 23 24 25 26 27 28 ··· 30 下一页
摘要: class Person{ var name; var career; } var john = Person(); function update(){john.name = "John Smith"; john.career = "doctor"; Debug.Log(john.name + " is a " + john.career);}--------------------------------------class ControlDate//定义类{ var turnRight:float; var turnLeft:String;var stepForward:float 阅读全文
posted @ 2010-12-29 18:53 softimagewht 阅读(149) 评论(0) 推荐(0)
摘要: //拦截算法var targetTransform: Transform;//目标var targetGameObject:GameObject;var rotationSpeed:float=1.0;//旋转速度var curSpeed:float = 12.0;//追击的速度var striking_distance:float=2.0;//攻击范围 在攻击范围内停止var find_distance:float=10.0;//发现范围 private var controller : CharacterController; private var controller01 : Char 阅读全文
posted @ 2010-12-29 13:48 softimagewht 阅读(546) 评论(0) 推荐(0)
摘要: @MenuItem("MyPlugins/CreatLightMaterial")static function Apply () { var TransformParent : Transform= Selection.activeTransform as Transform; var trname:String; var txname:String; var i:int=0; //var bumpMap : Texture;// var www : WWW = new WWW ("http://images.earthcam.com/ec_metros/ourcams/fridays.jp 阅读全文
posted @ 2010-12-25 17:50 softimagewht 阅读(373) 评论(0) 推荐(0)
摘要: --------------每次旋转60度---------------------var rotating : boolean = false;var rotateSpeed : int = 12;function OnGUI(){ if(GUILayout.Button("Rotateme")) {rotating=true;SendMessage("Rotateme"); } }function Rotateme(){ if (rotating) { var curRotate : float = 0; var startRotate : float = transform.eul 阅读全文
posted @ 2010-12-22 15:59 softimagewht 阅读(233) 评论(0) 推荐(0)
摘要: var myAudio;myAudio = GetComponent(AudioSource); private var scrollVol : float = 0.5; function AudioSwitch (){if(!myAudio.playOnAwake) {myAudio.Play();myAudio.playOnAwake=true;}else{myAudio.Stop();myAudio.playOnAwake=false;}}function OnGUI(){if(myAudio.playOnAwake){scrollVol = GUI.HorizontalSlider ( 阅读全文
posted @ 2010-12-20 16:49 softimagewht 阅读(240) 评论(0) 推荐(0)
摘要: var shader1 : Shader = Shader.Find( "Diffuse" );var shader2 : Shader = Shader.Find( "Transparent/Diffuse" );function Update() {if( Input.GetButtonDown("Jump") ) {if( renderer.material.shader == shader1 )renderer.material.shader = shader2;elserenderer.material.shader = shader1;}} 阅读全文
posted @ 2010-12-17 17:05 softimagewht 阅读(370) 评论(0) 推荐(0)
摘要: var scrollSpeed = -0.5; var queue = 0; private var offset = 0.0; function Update () { offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0)); renderer.material.renderQueue = queue; } ---------------------------------------------material.SetTextureOffse 阅读全文
posted @ 2010-12-17 16:53 softimagewht 阅读(739) 评论(0) 推荐(0)
摘要: var targetTransform: Transform;var rotationSpeed : float=1.0;var canRun=false;var speed : float = 1.0;function Update () { var direction:Vector3=targetTransform.position - transform.position; direction.y=0; transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(di 阅读全文
posted @ 2010-12-16 16:16 softimagewht 阅读(565) 评论(0) 推荐(0)
摘要: http://blog.sina.com.cn/s/blog_631388bf0100gzvr.html 阅读全文
posted @ 2010-12-16 09:17 softimagewht 阅读(5526) 评论(2) 推荐(0)
摘要: var shoulder : Transform; //比如上半身骨骼//var shoulder01 : Transform; //比如下半身骨骼function Start(){ animation.Play("walk"); animation["jump"].layer = 10; animation["jump"].blendMode = AnimationBlendMode.Blend; animation["jump"].wrapMode = WrapMode.Once; animation["jump"].AddMixingTransform(shoulder); //ani 阅读全文
posted @ 2010-12-15 17:23 softimagewht 阅读(383) 评论(0) 推荐(0)
上一页 1 ··· 20 21 22 23 24 25 26 27 28 ··· 30 下一页