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摘要: TexWithXForm – A texture sample with tiling and offset editable in the material.Texture – A texture sample.Cubemap – A cubemap sample.Number – A constant single Number or float value.Color – A constant color value.Vector2 – A constant Vector2.Vector3 – A constant Vector3.Vector4 – A constant Vector4 阅读全文
posted @ 2011-03-13 13:51 softimagewht 阅读(243) 评论(0) 推荐(0)
摘要: function Start () {var distances = new float[32];// Set up layer 10 to cull at 15 meters distance.// All other layers use the far clip plane distance.distances[8] = 5;distances[9] = 2;camera.layerCullDistances = distances;} 阅读全文
posted @ 2011-03-08 14:29 softimagewht 阅读(347) 评论(0) 推荐(1)
摘要: fn fn_newRollout int_count =(local i_pos = GetDialogPos testdestroyDialog testtest = undefinedrol = rolloutCreator "test" "Untitled"rol.begin()rol.addControl #spinner #spn1 "" paramStr:"type:#integer scale:0"rol.addHandler #spn1 #changed paramStr:"val" codeStr:"fn_newRollout val" for n = 1 to int_co 阅读全文
posted @ 2011-01-25 21:39 softimagewht 阅读(183) 评论(0) 推荐(0)
摘要: try(destroyDialog test)catch()rollout test "动态控件" height:200( fn sett num =(ff = createFile "c:\\dd.ms"strCodeLine = "rollout treeview_rollout \"TreeView Scene Browser\"\n"strCodeLine += "(\n"format strCodeLine to:fffor i = 1 to num do(ggg = "bu 阅读全文
posted @ 2011-01-25 21:38 softimagewht 阅读(337) 评论(0) 推荐(0)
摘要: 01.import System; 02.import System.Collections; 03.import System.Xml; 04.import System.Xml.Serialization; 05.import System.IO; 06.import System.Text; 07.// Anything we want to store in the XML file, w... 阅读全文
posted @ 2011-01-16 20:01 softimagewht 阅读(1307) 评论(0) 推荐(0)
摘要: var mouseOverColor = Color.blue;//声明变量为蓝色private var originalColor : Color;//声明变量存储本来颜色function Start () {originalColor = renderer.sharedMaterial.color;//开始时得到物体本来着色}function OnMouseEnter () {renderer.material.color = mouseOverColor;//当鼠标滑过时改变物体颜色为蓝色}function OnMouseExit () {renderer.material.color 阅读全文
posted @ 2011-01-13 09:13 softimagewht 阅读(274) 评论(0) 推荐(0)
摘要: var skintemp:GUIStyle;var skintemp01:GUIStyle;var skintemp02:GUIStyle;var skintemp03:GUIStyle;var skintemp04:GUIStyle;function OnGUI() { GUI.Button(Rect(10,70,50,50),"",skintemp); GUI.Button(Rect(70,70,50,50),"",skintemp01); GUI.Button(Rect(130,70,50,50),"",skintemp02); GUI.Button(Rect(200,70,50,50) 阅读全文
posted @ 2011-01-06 23:08 softimagewht 阅读(492) 评论(0) 推荐(0)
摘要: var duration = 2;var colorStart = Color(0.2, 0.3, 0.4, 0.5);var colorEnd = Color(1, 1, 0.4, 0.5);function Update(){var lerp = Mathf.PingPong (Time.time, duration) / duration;renderer.material.color = Color.Lerp (colorStart, colorEnd, lerp);} 阅读全文
posted @ 2011-01-03 16:12 softimagewht 阅读(267) 评论(0) 推荐(0)
摘要: ww=createFile "c:\\b.txt"--ww = openFile "c:\\b.txt"format ("meshname:"+$.name) to:wwformat "\n" to:wwformat ("materialname:"+$.material.name) to:wwformat "\n" to:wwformat "shader:Bumped Diffuse" to:wwformat "\n" to:wwformat ("diffuseMapname:"+filenameFromPath($.material.diffusemap.filename)) to:wwf 阅读全文
posted @ 2010-12-31 17:49 softimagewht 阅读(594) 评论(0) 推荐(0)
摘要: var bumpMap:Object[];function Start(){var namett:String="4";//贴图名,以后直接读取文本bumpMap= Resources.LoadAll("Textrue", Texture2D);//载入resources所有的贴图为数组for(var tx:Texture2D in bumpMap){ var shade01:Shader=Shader.Find("Bumped Diffuse"); gameObject.renderer.material.shader=shade01; print(tx.name); if(tx.name 阅读全文
posted @ 2010-12-31 17:15 softimagewht 阅读(324) 评论(0) 推荐(0)
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