摘要: var shader1 : Shader = Shader.Find( "Diffuse" );var shader2 : Shader = Shader.Find( "Transparent/Diffuse" );function Update() {if( Input.GetButtonDown("Jump") ) {if( renderer.material.shader == shader1 )renderer.material.shader = shader2;elserenderer.material.shader = shader1;}} 阅读全文
posted @ 2010-12-17 17:05 softimagewht 阅读(370) 评论(0) 推荐(0)
摘要: var scrollSpeed = -0.5; var queue = 0; private var offset = 0.0; function Update () { offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0)); renderer.material.renderQueue = queue; } ---------------------------------------------material.SetTextureOffse 阅读全文
posted @ 2010-12-17 16:53 softimagewht 阅读(739) 评论(0) 推荐(0)