摘要:
var targetTransform: Transform;var rotationSpeed : float=1.0;var canRun=false;var speed : float = 1.0;function Update () { var direction:Vector3=targetTransform.position - transform.position; direction.y=0; transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(di 阅读全文
posted @ 2010-12-16 16:16
softimagewht
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http://blog.sina.com.cn/s/blog_631388bf0100gzvr.html 阅读全文
posted @ 2010-12-16 09:17
softimagewht
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