摘要: var targetTransform: Transform;var rotationSpeed : float=1.0;var canRun=false;var speed : float = 1.0;function Update () { var direction:Vector3=targetTransform.position - transform.position; direction.y=0; transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(di 阅读全文
posted @ 2010-12-16 16:16 softimagewht 阅读(565) 评论(0) 推荐(0)
摘要: http://blog.sina.com.cn/s/blog_631388bf0100gzvr.html 阅读全文
posted @ 2010-12-16 09:17 softimagewht 阅读(5526) 评论(2) 推荐(0)