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摘要: var iconTexture : Texture;var nameOfObj : String = "Put your Object name";var inventory : GameObject;private var decr : boolean;function Start(){ decr = false;}function OnMouseOver(){ ToggleAlpha(0.3,1); if(Input.GetMouseButtonDown(0)) { renderer.material.color.a = 1; inventory.GetComponen 阅读全文
posted @ 2011-09-10 08:51 softimagewht 阅读(266) 评论(0) 推荐(0)
摘要: function Start(){ transform.GetComponent(GUITexture).enabled = false;}function Update () { transform.position = Vector3(Input.mousePosition.x/Screen.width,Input.mousePosition.y/Screen.height,0);}function ReleaseCursorIcon(){ transform.GetComponent(GUITexture).enabled = false;Screen.showCursor = true 阅读全文
posted @ 2011-09-10 08:49 softimagewht 阅读(198) 评论(0) 推荐(0)
摘要: var mouseTextureHander : MouseTextureHanding;private var buttonClicked : boolean = false;//获取按钮是否按下private var objAttached : boolean = false; //TRUE 当一个模型从背包中选择private var posBags: Vector2[];private var flagAvailable : Array;private var indexBags:int;private var toggleAllBags :boolean = false;privat 阅读全文
posted @ 2011-09-10 08:47 softimagewht 阅读(276) 评论(0) 推荐(0)
摘要: var bagName:String = "set a name for bag";var bagBtnName:String = "Bag button name here";var posBagBtn:Vector2 = Vector2(50,50);var slotSize: float = 40;var spacingBetweenSlots :float = 5;var defaultTextureSlot:Texture;var bagNumber:int;private var numSlot = 16;private var offset 阅读全文
posted @ 2011-09-10 08:47 softimagewht 阅读(278) 评论(0) 推荐(0)
摘要: var playerPrefab : Transform;function OnGUI() { if (GUI.Button(Rect(10,70,50,30),"Click")) { //if (networkView.isMine) // { Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);//}}}function OnPlayerDisconnected (player : NetworkPlayer){Debug.Log("Server destro 阅读全文
posted @ 2011-09-10 08:44 softimagewht 阅读(517) 评论(0) 推荐(0)
摘要: function OnNetworkInstantiate (msg : NetworkMessageInfo) {// This is our own playerif (networkView.isMine){Camera.main.SendMessage("SetTarget", transform);GetComponent("NetworkInterpolatedTransform").enabled = false;}// This is just some remote controlled playerelse{name += " 阅读全文
posted @ 2011-09-03 09:38 softimagewht 阅读(249) 评论(0) 推荐(0)
摘要: using UnityEngine;using System.Collections;public class NetworkInterpolatedTransform : MonoBehaviour {public double interpolationBackTime = 0.1; internal struct State{internal double timestamp;internal Vector3 pos;internal Quaternion rot;}// We store twenty states with "playback" informati 阅读全文
posted @ 2011-09-03 09:35 softimagewht 阅读(564) 评论(0) 推荐(0)
摘要: using UnityEngine;using System.Collections;using System;public class NetworkSyncAnimation : MonoBehaviour {public enum AniStates {walk = 0,run,kick,punch,jump,jumpfall,idle,gotbit,gothit,walljump,deathfall,jetpackjump,ledgefall,buttstomp,jumpland}public AniStates currentAnimation = AniStates.idle;pu 阅读全文
posted @ 2011-09-01 14:19 softimagewht 阅读(394) 评论(0) 推荐(0)
摘要: var supportedNetworkLevels : String[] = [ "mylevel" ];//关卡名的数组var disconnectedLevel : String = "loader";//没有连接上服务进入的空关卡名// Keep track of the last level prefix (increment each time a new level loads)private var lastLevelPrefix = 0;function Awake (){// Network level loading is done 阅读全文
posted @ 2011-08-31 14:48 softimagewht 阅读(362) 评论(0) 推荐(0)
摘要: DontDestroyOnLoad(this);var gameName = "You must change this";var serverPort = 25002;private var timeoutHostList = 0.0;private var lastHostListRequest = -1000.0;private var hostListRefreshTimeout = 10.0;private var connectionTestResult : ConnectionTesterStatus = ConnectionTesterStatus.Unde 阅读全文
posted @ 2011-08-30 11:42 softimagewht 阅读(1251) 评论(0) 推荐(0)
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