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var iconTexture : Texture;var nameOfObj : String = "Put your Object name";var inventory : GameObject;private var decr : boolean;function Start(){ decr = false;}function OnMouseOver(){ ToggleAlpha(0.3,1); if(Input.GetMouseButtonDown(0)) { renderer.material.color.a = 1; inventory.GetComponen 阅读全文
posted @ 2011-09-10 08:51
softimagewht
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function Start(){ transform.GetComponent(GUITexture).enabled = false;}function Update () { transform.position = Vector3(Input.mousePosition.x/Screen.width,Input.mousePosition.y/Screen.height,0);}function ReleaseCursorIcon(){ transform.GetComponent(GUITexture).enabled = false;Screen.showCursor = true 阅读全文
posted @ 2011-09-10 08:49
softimagewht
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var mouseTextureHander : MouseTextureHanding;private var buttonClicked : boolean = false;//获取按钮是否按下private var objAttached : boolean = false; //TRUE 当一个模型从背包中选择private var posBags: Vector2[];private var flagAvailable : Array;private var indexBags:int;private var toggleAllBags :boolean = false;privat 阅读全文
posted @ 2011-09-10 08:47
softimagewht
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var bagName:String = "set a name for bag";var bagBtnName:String = "Bag button name here";var posBagBtn:Vector2 = Vector2(50,50);var slotSize: float = 40;var spacingBetweenSlots :float = 5;var defaultTextureSlot:Texture;var bagNumber:int;private var numSlot = 16;private var offset 阅读全文
posted @ 2011-09-10 08:47
softimagewht
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var playerPrefab : Transform;function OnGUI() { if (GUI.Button(Rect(10,70,50,30),"Click")) { //if (networkView.isMine) // { Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);//}}}function OnPlayerDisconnected (player : NetworkPlayer){Debug.Log("Server destro 阅读全文
posted @ 2011-09-10 08:44
softimagewht
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