摘要:
#if UNITY_EDITOR using System; using System.IO; using UnityEditor; using UnityEngine; public static class SpriteTool { // OpenDirAfterExport const str 阅读全文
摘要:
最终效果,左侧为ugui的,右侧为自己实现的 using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MyText : Graphic { public Font m_Font; 阅读全文
摘要:
效果,左侧为ugui的,右侧为自己实现的 using UnityEngine; using UnityEngine.UI; public class MyText : Graphic { public Font m_Font; public string m_Text = ""; public in 阅读全文
摘要:
最终效果 就简简单单一个利用Font把文本渲染出来 using UnityEngine; using UnityEngine.UI; public class MyText : Graphic { public Font m_Font; public string m_Text = "Hellow 阅读全文
摘要:
用于解析BMFont软件生成的fnt文件 using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; public class FntParse { 阅读全文