摘要:
ue5 wp生成cell bool UWorldPartition::GenerateStreaming(TArray<FString>* OutPackagesToGenerate) { return GenerateContainerStreaming(ActorDescContainer, O 阅读全文
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processTexturemapping之setuptextureMapping
2021-03-04 13:09 by kk20161206, 142 阅读, 收藏,
摘要:
1. setuptextureMapping函数里会calculateTexelCorners,这个函数会光栅化每个三角形里的每个corner, // Rasterize each triangle offset by the corner offsets for (int32 CornerInde 阅读全文
vscode调试luapanda
2024-02-07 15:40 by kk20161206, 138 阅读, 收藏,
摘要:
安装luapando插件 将global debug viariable.lua 文件里的false改为true 阅读全文
腾讯光子陈玉钢谈《Apex Legends Mobile》渲染优化实践
2023-04-07 16:48 by kk20161206, 135 阅读, 收藏,
摘要:
视频:https://www.bilibili.com/video/BV1eS4y177Ev/?spm_id_from=333.999.0.0&vd_source=7608c0f9a7423f9a65a6b18f1a3102e6 在近期由腾讯游戏学堂举办的TGDC2022腾讯游戏开发者大会上,腾讯互 阅读全文
hism的clusterBuilder
2023-01-12 22:09 by kk20161206, 135 阅读, 收藏,
摘要:
clusterBuilder的构造函数 FClusterBuilder(TArray<FMatrix> InTransforms, TArray<float> InCustomDataFloats, int32 InNumCustomDataFloats, const FBox& InInstBox 阅读全文
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