官方论坛:Build Automation ForumTeam Foundation Server 2010 SDK各种文章:Extending Team Foundation使用 MSBuild 和 Windows Installer XML 执行自动发布MSBuild的深入认识自动构造--MSBuild和Team Foundation Build基础Creating a Chm build using SandcastleAIT Build Suite 2010 一份有趣的文档Solution:使用Team Build 2010 RC对SIlverlight项目进行持续集成Team Bui
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posted @ 2011-03-20 11:21 Jianqiang Bao Views(577) Comments(0)
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Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use A* algorithm to find path, rather than moving bet...
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posted @ 2010-03-01 16:06 Jianqiang Bao Views(2397) Comments(6)
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I introduced how to create map in the game in the previous chapters. The difficulty is the implementation inside the map, such as obstructions. Let me introduce another method to implement obstruction...
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posted @ 2010-03-01 11:00 Jianqiang Bao Views(1393) Comments(0)
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I introduce map presentation in the previous chapters. In general, it is enough to simple games; but we need to spend more energy on the map to simulate real world and achieve more realistic effect. T...
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posted @ 2010-02-28 00:15 Jianqiang Bao Views(1313) Comments(0)
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Now it is time to introduce how to integrate A* Algorithm into the sprite’s 2D animation. If you follow my tutorial from the beginning, you will find it is easy. First, I must introduce a new co...
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posted @ 2010-02-27 18:18 Jianqiang Bao Views(1116) Comments(0)
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In the last chapter, I introduce A* algorithm, so the object can find the shortest path itself, I print the path array on the canvas. This chapter I will animate the object to pass through the path ar...
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posted @ 2010-02-27 16:09 Jianqiang Bao Views(1226) Comments(0)
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From this chapter, I will introduce map engine, it refer to 2 aspects, as follows: 1) Implementation the map. Including map’s splitting, composing and rendering style. 2) Implementation the obje...
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posted @ 2010-02-26 22:56 Jianqiang Bao Views(1498) Comments(2)
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In the last 6 chapters, we cover many techniques, including the object moving from one place to another one, and the sprite’s own animation. This chapter I will merge both of them, to implement ...
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posted @ 2010-02-26 17:36 Jianqiang Bao Views(1342) Comments(0)
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The story occurs in AD 3000. Bill Gates left Microsoft and IT forever,which brings chaos to the whole world. You must gather 7witches from the largest 7 IT companies,when all these 7witches castspell ...
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posted @ 2010-02-26 02:30 Jianqiang Bao Views(750) Comments(0)
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In Chapter 5, We study how to use Image’s Clip and RenderTransform to create animation for sprite. Now, I will introduce a new method base on WriteableBitmap to cut the image. You can use it as follows:BitmapImage bitmap = newBitmapImage(newUri(@"/Images/Role/sprite.png", UriKind.Relative)); Imagei
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posted @ 2010-02-26 00:48 Jianqiang Bao Views(1398) Comments(0)
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Another method to implement the sprite’s 2D animation is called Image Clipped. Let’s join all the 8 small pictures in to one large picture, the new dimension is 1200*150, as follows: From...
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posted @ 2010-02-26 00:38 Jianqiang Bao Views(1168) Comments(1)
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By studying the first 3 chapters, we master how to create the object’s moving animation dynamically. In this chapter, I will introduce how to implement object’s own animation. First of all...
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posted @ 2010-02-25 23:25 Jianqiang Bao Views(1513) Comments(0)
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3) DispatcherTimer The last method is DispatcherTimer, it is also an animation base on UI thread, frame by frame, but it is different from CompositionTarget. Maybe you still remember that in Compositi...
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posted @ 2010-02-25 00:25 Jianqiang Bao Views(1098) Comments(0)
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Tuorial Context (0)Foreword (1)Animate the object (Part I) (2)Animate the object (Part II) (3)Animate the object (Part III) (4)Implement the sprite’s 2D animation (Part I) (5)Implement the sprit...
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posted @ 2010-02-24 22:52 Jianqiang Bao Views(1498) Comments(0)
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2) CompositionTarget The second method to create animation is by CompositionTarget. In official document, CompositionTarget object can create custom animation by each frame’s callback. In other ...
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posted @ 2010-02-24 21:47 Jianqiang Bao Views(1338) Comments(0)
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Now, there are so many articles to introduce how to create animation in XAML by Blend, so I don’t plan to say more on this topic. It make many people puzzled “Silverlight is just Microsoft...
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posted @ 2010-02-24 17:02 Jianqiang Bao Views(2544) Comments(2)
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最近研究深蓝色左手的《C#开发WPF/Silverlight动画及游戏系列教程》 http://www.cnblogs.com/alamiye010/archive/2009/06/17/1505346.html 笔记心得如下: 1.人物移动分成两部分:质心的移动,以及人物自身的移动动画,这不由让我想起了大四最后一门课《刚体力学》。 2.对于Image,在WPF是: spirit.Sou...
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posted @ 2010-02-21 23:44 Jianqiang Bao Views(971) Comments(0)
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WOW, Silverlight can also be used in OOMRPG programming, isn’t it? ...
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posted @ 2010-02-21 19:02 Jianqiang Bao Views(1497) Comments(1)
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1.关于图片,Resource和Content的区别
2.Clip和WriteableBitmap的适用场合
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posted @ 2010-02-02 23:05 Jianqiang Bao Views(2996) Comments(13)
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声明,本文所有11道算法题目,覆盖了基本上所有常见的二叉树问题,全都用C#实现,并测试通过,代码下载:BinNode.zip目录:1.二叉树三种周游(traversal)方式:2.怎样从顶部开始逐层打印二叉树结点数据3.如何判断一棵二叉树是否是平衡二叉树4.设计一个算法,找出二叉树上任意两个节点的最近共同父结点,复杂度如果是O(n2)则不得分。 5.如何不用递归实现二叉树的前序/后序/中序遍历?6...
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posted @ 2009-12-28 00:00 Jianqiang Bao Views(4911) Comments(25)
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