Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use A* algorithm to find path, rather than moving bet... Read More
posted @ 2010-03-01 16:06 包建强 Views(3576) Comments(6) Diggs(0) Edit
I introduced how to create map in the game in the previous chapters. The difficulty is the implementation inside the map, such as obstructions. Let me introduce another method to implement obstruction... Read More
posted @ 2010-03-01 11:00 包建强 Views(2090) Comments(0) Diggs(1) Edit