摘要:
using UnityEngine;using System.Collections;using System;public class NetworkSyncAnimation : MonoBehaviour {public enum AniStates {walk = 0,run,kick,punch,jump,jumpfall,idle,gotbit,gothit,walljump,deathfall,jetpackjump,ledgefall,buttstomp,jumpland}public AniStates currentAnimation = AniStates.idle;pu 阅读全文
posted @ 2011-09-01 14:19
softimagewht
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