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目录Shadow Ray 概述Distance Field Soft Shadows(DFSS)计算安全角度DFSS 算法过程Contact ShadowsShadow Map Space Contact Hardening Shadows [2023]Hybrid Frustum-Traced S 阅读全文
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目录Screen Space Ray TracingLinear Ray Marching + 二分法Failure CaseHeight Field Ray TracingVoxel TracingVoxelizationVoxel Ray MarchingVoxel Cone Tracing [ 阅读全文
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目录基于图像的光照(Image Based Lighting,IBL)The Split Sum Approximation预过滤环境贴图预计算 BRDF 积分球面拟合函数SH(Spherical Harmonics,球谐)预计算辐射度传输(Precomputed Radiance Transfer 阅读全文