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I introduced how to create map in the game in the previous chapters. The difficulty is the implementation inside the map, such as obstructions. Let me introduce another method to implement obstruction... Read More
posted @ 2010-03-01 11:00 包建强 Views(2113) Comments(0) Diggs(1)
I introduce map presentation in the previous chapters. In general, it is enough to simple games; but we need to spend more energy on the map to simulate real world and achieve more realistic effect. T... Read More
posted @ 2010-02-28 00:15 包建强 Views(2137) Comments(0) Diggs(0)
Now it is time to introduce how to integrate A* Algorithm into the sprite’s 2D animation. If you follow my tutorial from the beginning, you will find it is easy. First, I must introduce a new co... Read More
posted @ 2010-02-27 18:18 包建强 Views(1951) Comments(0) Diggs(0)
In the last chapter, I introduce A* algorithm, so the object can find the shortest path itself, I print the path array on the canvas. This chapter I will animate the object to pass through the path ar... Read More
posted @ 2010-02-27 16:09 包建强 Views(2028) Comments(0) Diggs(0)
From this chapter, I will introduce map engine, it refer to 2 aspects, as follows: 1) Implementation the map. Including map’s splitting, composing and rendering style. 2) Implementation the obje... Read More
posted @ 2010-02-26 22:56 包建强 Views(2413) Comments(2) Diggs(1)
In the last 6 chapters, we cover many techniques, including the object moving from one place to another one, and the sprite’s own animation. This chapter I will merge both of them, to implement ... Read More
posted @ 2010-02-26 17:36 包建强 Views(2328) Comments(0) Diggs(0)
The story occurs in AD 3000. Bill Gates left Microsoft and IT forever,which brings chaos to the whole world. You must gather 7witches from the largest 7 IT companies,when all these 7witches castspell ... Read More
posted @ 2010-02-26 02:30 包建强 Views(1263) Comments(0) Diggs(0)
In Chapter 5, We study how to use Image’s Clip and RenderTransform to create animation for sprite. Now, I will introduce a new method base on WriteableBitmap to cut the image. You can use it as follows:BitmapImage bitmap = newBitmapImage(newUri(@"/Images/Role/sprite.png", UriKind.Relative)); Imagei Read More
posted @ 2010-02-26 00:48 包建强 Views(2263) Comments(0) Diggs(0)
Another method to implement the sprite’s 2D animation is called Image Clipped. Let’s join all the 8 small pictures in to one large picture, the new dimension is 1200*150, as follows: From... Read More
posted @ 2010-02-26 00:38 包建强 Views(2982) Comments(1) Diggs(0)
By studying the first 3 chapters, we master how to create the object’s moving animation dynamically. In this chapter, I will introduce how to implement object’s own animation. First of all... Read More
posted @ 2010-02-25 23:25 包建强 Views(2399) Comments(0) Diggs(0)
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