文章分类 -  Unity

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摘要:https://www.youtube.com/watch?v=9vBbg1-Bxcw&list=PLLovDQatxJVP25XJRBVA4J8lthc4a5gyf 阅读全文
posted @ 2024-06-21 14:40 匿鱼 阅读(8) 评论(0) 推荐(0)
摘要:https://blog.csdn.net/pq8888168/article/details/123485863 阅读全文
posted @ 2024-05-23 16:11 匿鱼 阅读(4) 评论(0) 推荐(0)
摘要:public class SaveLoadSystem : Singleton<SaveLoadSystem> { public string SAVE_BACKPACK_DATA_FILE = "SolsticsBackpack.sav";//背包数据 //存储数据 public void Sav 阅读全文
posted @ 2024-03-11 14:43 匿鱼 阅读(5) 评论(0) 推荐(0)
摘要:https://assetstore.unity.com/packages/p/quick-outline-115488 阅读全文
posted @ 2024-02-22 15:36 匿鱼 阅读(3) 评论(0) 推荐(0)
摘要:http://ghostyii.com/uiarrow/ 阅读全文
posted @ 2024-01-24 22:28 匿鱼 阅读(5) 评论(0) 推荐(0)
摘要:using UnityEngine; namespace LazyPan { public class CloneUtil { public static T DeepClone<T>(T original) { string json = JsonUtility.ToJson(original); 阅读全文
posted @ 2024-01-17 09:56 匿鱼 阅读(9) 评论(0) 推荐(0)
摘要:https://assetstore.unity.com/packages/vfx/shaders/ultimate-outlines-highlights-235063 阅读全文
posted @ 2024-01-05 17:52 匿鱼 阅读(14) 评论(0) 推荐(0)
摘要:using UnityEngine; public class MaterialTransparent { private enum SurfaceType { Opaque, Transparent } private enum BlendMode { Alpha, Premultiply, Ad 阅读全文
posted @ 2024-01-04 13:10 匿鱼 阅读(29) 评论(0) 推荐(0)
摘要:bool IsOverlap(PolygonCollider2D poly1, PolygonCollider2D poly2) { for (int i = 0; i < poly1.points.Length; i++) { for (int j = 0; j < poly2.points.Le 阅读全文
posted @ 2023-12-19 11:00 匿鱼 阅读(50) 评论(0) 推荐(0)
摘要:https://blog.csdn.net/weixin_43147385/article/details/127077607 阅读全文
posted @ 2023-12-10 13:40 匿鱼 阅读(8) 评论(0) 推荐(0)
摘要:UI之切换按钮图标 public class Lab_UI_Switch : MonoBehaviour { [SerializeField] private bool left; [SerializeField] private float leftBound; [SerializeField] 阅读全文
posted @ 2023-11-28 09:44 匿鱼 阅读(80) 评论(0) 推荐(0)
摘要:https://www.youtube.com/watch?v=u2EQtrdgfNs 阅读全文
posted @ 2023-11-24 11:24 匿鱼 阅读(7) 评论(0) 推荐(0)
摘要:什么是数据持久化?我的理解是数据的存档与读取。 一、常见路径及文件夹 Application.dataPath 项目数据文件所在文件夹 一般是指 Assets Application.streamingAssetsPath 流数据缓存目录,返回路径为相对路径,该路径下文件只读。 问:为什么打包后的该 阅读全文
posted @ 2023-11-16 10:58 匿鱼 阅读(23) 评论(0) 推荐(0)
摘要:using UnityEngine; namespace LazyPan.Tool { public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { static T instance = null; public stati 阅读全文
posted @ 2023-11-08 14:33 匿鱼 阅读(8) 评论(0) 推荐(0)
摘要:using System; using System.Collections.Generic; using UnityEngine; namespace LazyPan.Tool { public enum ClockType { DateTimeClock, UnityTimeClock, } p 阅读全文
posted @ 2023-11-08 14:28 匿鱼 阅读(17) 评论(0) 推荐(0)
摘要:video refer : https://www.youtube.com/watch?v=neoY8aOVHcw public class ReadCSV : MonoBehaviour { public string content; public string fileName; public 阅读全文
posted @ 2023-11-07 11:12 匿鱼 阅读(13) 评论(0) 推荐(0)
摘要:https://www.youtube.com/watch?v=Yjee_e4fICc 阅读全文
posted @ 2023-11-03 18:18 匿鱼 阅读(5) 评论(0) 推荐(0)

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