文章分类 - Unity
摘要:file:///C:/Users/ASUS/Downloads/Dickinson,%20Chris%20-%20Unity%202017%20Game%20Optimization-Packt%20Publishing%20(2017).pdf
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摘要:https://www.youtube.com/watch?v=AO9dsq2Ibhw&list=PLZkFlM4qb0dtb5ieApJVm1CeEkuyAGYDa 性能优化笔记: 1、相机复杂度 2、灯光复杂度
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摘要:https://segmentfault.com/a/1190000018585396
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摘要:https://blog.csdn.net/wch3351028/article/details/122326021
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摘要:Steamworks API 1、Callback<LobbyMatchList_t> callback.m_nLobbiesMatching //符合搜索条件的大厅数量 CSteamID: SteamMatchmaking.GetLobbyByIndex(int iLobby) //找到大厅通过索
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摘要:https://www.youtube.com/watch?v=QlbBC07dqnE https://www.youtube.com/watch?v=7Eoc8U8TWa8
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摘要:https://www.youtube.com/watch?v=WlbMeORzwUU
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摘要:``` c# /*直接改变Y值*/ public class Player : MonoBehaviour { public float jumpStartSpeed = 20; public float gravitySpeed = 0; private float jumpSpeed; priv
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摘要:https://www.youtube.com/watch?v=ia-VBSF4KXA
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摘要:https://github.com/focus-creative-games/luban
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摘要:https://blog.csdn.net/yigiwoliao/article/details/122322223
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摘要:链接:https://pan.baidu.com/s/1zB9LMnav-gPoJFEHNr9QFA 提取码:93wt
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摘要:参考开源项目: https://github.com/qiankanglai/LoopScrollRect
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摘要:// AnimatorStateInfo info // 状态的规范化时间。整数部分是状态循环的次数。小数部分是当前循环进度的%(0-1)。 Math.Round(info.normalizedTime % 1, 2) <= 0 // 取余保留两位小数获取动画片段的播放百分比
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摘要:预制体变体可以理解为子类 预制体可以理解为基类 上为变体 下为预制体 https://blog.csdn.net/qq_42004290/article/details/122740918
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摘要:油管教学: https://www.youtube.com/watch?v=q_7-MoTi6_U 资源下载: https://pan.baidu.com/disk/main?from=homeFlow#/index?category=all&path=%2F%E6%B7%98%E5%AE%9D%E
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摘要:参考链接: https://developer.unity.cn/projects/61ade750edbc2a7337984382
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