文章分类 - Unity
摘要:https://github.com/halak/unity-editor-icons
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摘要:IEnumerator<string> LoadScene(string name, Slider slider, TextMeshProUGUI text) { yield return null; AsyncOperation operation = Loader.Loader.LoadScen
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摘要:步骤: Project 面板创建 Render Texture 渲染贴图 场景中创建 Canvas 为 World 方位的 Raw Image 放置到玩家头顶正上方 且层级为 UI (此处也可以 Raw Image 自动跟随玩家,不确定是否有速度延迟,但是影响应该不大) 创建相机,命名为 MiniM
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摘要:using UnityEditor; using UnityEngine; public class ReplaceAndSavePrefab : MonoBehaviour { [MenuItem("Custom/Replace and Save Prefab")] public static v
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摘要:Type t = typeof(EditorWindow).Assembly.GetType("UnityEditor.InspectorWindow"); var window = EditorWindow.GetWindow(t); t.GetProperty("isLocked").SetVa
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摘要:步骤: using UnityEditor; using UnityEngine; using UnityEngine.UI; public class Snap : MonoBehaviour { //渲染相机 [SerializeField] private Camera renderCamer
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摘要:地址: https://www.gameres.com/856835.html
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摘要:参考帖子: https://forum.unity.com/threads/how-to-config-cinemachine-on-a-fps.484913/#post-3163851 参考脚本: public CinemachineVirtualCamera vcam; public Cinem
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摘要:https://koonick.gitee.io/koonick-blog/2020/11/26/Unity_Animation/
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摘要:https://blog.csdn.net/ZFSR05255134/article/details/109385292 https://docs.unity3d.com/Manual/class-GUISkin.html
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摘要:大纲: TestBackpack // 背包 TestGrid // 格子 - 空格子/物品信息格子 TestBackpackSO // 背包配置 - 存储所有物品信息 TestItemSO // 物体配置 关键代码:
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摘要:https://gitee.com/jackyuzju/UnityAssetsResources#%E4%BB%8B%E7%BB%8D
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摘要:https://blog.csdn.net/qq_34444468/article/details/79149113
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摘要:https://www.youtube.com/playlist?list=PLxElzWEX8XzPC9s9_85305OxTH3CyNou4
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摘要:网盘搜索: Wall Dissolve Shader v1.0 商店地址: https://assetstore.unity.com/packages/vfx/shaders/wall-dissolve-shader-197612 自己写教程: https://www.youtube.com/wat
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摘要:github: https://github.com/hafewa/GameboyEffect
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摘要:参考文章地址: https://blog.cha.moe/article/95eccc99 传送门: https://unityitellyou.github.io/DownloadInfos/6 https://unity.com/releases/editor/archive
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