public class SaveLoadSystem : Singleton<SaveLoadSystem> {
public string SAVE_BACKPACK_DATA_FILE = "SolsticsBackpack.sav";//背包数据
//存储数据
public void Save(string saveFileName, object data) {
string json = JsonUtility.ToJson(data, true);
string path = Path.Combine(Application.persistentDataPath, saveFileName);
try {
if (!File.Exists(path)) {
File.Create(path).Dispose();
}
File.WriteAllText(path, json);
#if UNITY_EDITOR
Debug.LogFormat("存储成功!路径:{0}", path);
#endif
} catch (Exception e) {
Debug.LogErrorFormat("错误! 信息:{0}", e.Message);
}
}
//加载数据
public T Load<T>(string loadFileName) {
string path = Path.Combine(Application.persistentDataPath, loadFileName);
try {
if (!File.Exists(path)) {
return default;
}
string json = File.ReadAllText(path);
T data = JsonUtility.FromJson<T>(json);
return data;
} catch (Exception e) {
Debug.LogErrorFormat("错误! 信息:{0}", e.Message);
throw;
}
}
//删除
public void Delete(string fileName) {
string path = Path.Combine(Application.persistentDataPath, fileName);
try {
File.Delete(path);
} catch (Exception e) {
Debug.LogErrorFormat("错误! 信息:{0}", e.Message);
throw;
}
}
}