随笔分类 - unity 脚本
摘要:using System.Runtime.InteropServices; using UnityEngine; using System.Collections; using Assets; public class PlayVideo : MonoBehaviour { public string url; public MovieTexture movieTexture;...
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posted @ 2017-06-30 09:12
CocomoNo1
摘要:using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; [AddComponentMenu("UI/Effects/Gradient")] public class Gradient : BaseVertexEffect { [Seriali...
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摘要:///模型从不透明变成透明直至消失 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestClass : MonoBehaviour { private float tempTime; public...
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摘要:public GameObject InstanceGameobject(string _path, Transform _parent) { GameObject obj = Resources.Load(_path, typeof(GameObject)) as GameObject; GameObject go = Instantiate(obj)...
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摘要:using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Diagnostics; /// /// 脚本挂载在button上 /// 跨场景,单击按钮跳转主场景,此时控制端调用虚拟端。 //...
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摘要:using UnityEngine; using System.Collections; using UnityEngine.UI; using System; /// /// 在输入框输入数字,在现实文本中数值动态增加,可多次输入 /// InputFiled中输入数值,text动态显示数值,当输入数值>text中数值,text中的数值动态递增;反之,动态递减。 /// public c...
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摘要://二级旋钮public void TwoStateClick(GameObject game) { CheckState = !CheckState; if (CheckState == false) { //左转,默认状态 game.GetComponent().transform.lo...
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摘要:using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public class CircuitControl : MonoBehaviour { public List RBsprites = new List();//存放红黑触笔的图片 ...
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