using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
/// <summary>
/// 在输入框输入数字,在现实文本中数值动态增加,可多次输入
/// InputFiled中输入数值,text动态显示数值,当输入数值>text中数值,text中的数值动态递增;反之,动态递减。
/// </summary>
public class T_DataSet : MonoBehaviour
{
/// <summary>
/// 输入框
/// </summary>
public InputField Ipf1;
/// <summary>
/// 显示文本
/// </summary>
public Text txt1;
//public Text txt2;
bool Check = false;
[NonSerialized]
public float minimum;
[NonSerialized]
public float maximum;
static float t = 0.0f;
string RecordTxt;
void Start()
{
minimum = int.Parse(txt1.text);
Ipf1.onEndEdit.AddListener(delegate
{
this.EndData(Ipf1.gameObject);
});
}
void Update()
{
}
IEnumerator Timer()
{
while (Check)
{
RecordTxt = Mathf.Lerp(minimum, maximum, t).ToString("0.0");
t += 1f * Time.deltaTime;
if (RecordTxt == maximum.ToString("0.0"))
{
t = 0.0f;
minimum = maximum;
Check = false;
}
txt1.text = RecordTxt;
yield return new WaitForSeconds(0.1f);
}
}
void EndData(GameObject game)
{
if (game == Ipf1.gameObject)
{
maximum = float.Parse(Ipf1.text);
Check = true;
StartCoroutine(Timer());
}
}
}