using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class CircuitControl : MonoBehaviour
{
public List<Image> RBsprites = new List<Image>();//存放红黑触笔的图片
private int[] Choice1 = new int[60];
private int[] Choice2 = new int[60];
public string ChoiceFir;
public string ChoiceSec;
void Start()
{
//生成答案选项
CheckChoice();
}
///<Summary>
///生成问题答案选项
///</Summary>
void CheckChoice()
{
//生成随机数,根据数值判断ABCD;
Random choice = new Random();//生成答案选项
//生成16个随机数
for (int i = 0; i < 60; i++)
{
Choice1[i] = Random.Range(0, 100);//随机生成0-100之间的数
}
for (int j = 0; j < 60; j++)
{
Choice2[j] = Random.Range(0, 100);//随机生成0-100之间的数
}
//根据随机生成数值的大小决定ABCD四个选项,即ChoiceFir(第一个正确选项)/ChoiceSec(第二个正确选项)表示选择题答案的两个正确选项(AD 或 BC)。
//第一组正确选项 AD
for (int i = 0; i < 60; i++)
{
if (Choice1[i] < 50)
{
ChoiceFir = "A";
for (int j = 0; j < 60; j++)
{
if (Choice1[j] < 50)
{
ChoiceSec = "D";
}
}
}
}
//第二组正确选项 BC
for (int i = 0; i < 60; i++)
{
if (Choice1[i] > 50)
{
ChoiceFir = "B";
for (int j = 0; j < 60; j++)
{
if (Choice1[j] > 50)
{
ChoiceSec = "C";
}
}
}
}
}
}