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摘要: 来自:http://blog.csdn.net/oneRain88/article/details/11713299NGUI在Unity3D游戏开发中非常常用,而NGUI对于每一个UI场景,都是以一个UIRoot为UI游戏对象树的根的,那么这个UIRoot是起什么作用的呢?先简单看一下UIRoot中... 阅读全文
posted @ 2014-04-30 14:05 Vincent.Dr 阅读(392) 评论(0) 推荐(0) 编辑
摘要: vareulerAngles:Vector3Description描述The rotation as Euler angles in degrees.旋转作为欧拉角度。The x, y, and z angles represent a rotation z degrees around the z... 阅读全文
posted @ 2014-04-29 18:12 Vincent.Dr 阅读(7028) 评论(0) 推荐(1) 编辑
摘要: 来自:http://blog.csdn.net/luxiaoyu_sdc/article/details/131684971,WorldSpace(世界坐标):我们在场景中添加物体(如:Cube),他们都是以世界坐标显示在场景中的。transform.position可以获得该位置坐标。2, Scr... 阅读全文
posted @ 2014-04-29 14:12 Vincent.Dr 阅读(1077) 评论(0) 推荐(0) 编辑
摘要: 在NHibernate 3.3 中存储的字符串太长,会抛异常:The length of the string value exceeds the length configured in the mapping/parameter.有人会说这是新版NHibernate的一个Bug,3.2就不会出现... 阅读全文
posted @ 2014-04-23 17:16 Vincent.Dr 阅读(1085) 评论(0) 推荐(0) 编辑
摘要: static vartimeScale: floatDescription描述The scale at which the time is passing. This can be used for slow motion effects.传递时间的缩放。这可以用于减慢运动效果。When timeS... 阅读全文
posted @ 2014-04-22 17:48 Vincent.Dr 阅读(714) 评论(0) 推荐(0) 编辑
摘要: functionFixedUpdate() : voidDescription描述This function is called every fixed framerate frame, if the MonoBehaviour is enabled.当MonoBehaviour启用时,其Fixed... 阅读全文
posted @ 2014-04-22 17:47 Vincent.Dr 阅读(565) 评论(0) 推荐(0) 编辑
摘要: static varfixedDeltaTime: floatDescription描述The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour'sFixedUpda... 阅读全文
posted @ 2014-04-22 17:47 Vincent.Dr 阅读(1880) 评论(0) 推荐(0) 编辑
摘要: Gizmos are used to give visual debugging or setup aids in the scene view.Gizmos是用于在场景视图可视化调试或辅助设置。All gizmo drawing has to be done in eitherOnDrawGizm... 阅读全文
posted @ 2014-04-22 17:40 Vincent.Dr 阅读(380) 评论(0) 推荐(0) 编辑
摘要: Quaternions are used to represent rotations.四元数用于表示旋转。They are compact, don't suffer from gimbal lock and can easily be interpolated. Unity internally... 阅读全文
posted @ 2014-04-22 17:34 Vincent.Dr 阅读(432) 评论(0) 推荐(0) 编辑
摘要: static functionInstantiate(original: Object,position:Vector3,rotation: Quaternion) : ObjectDescription描述Clones the object original and returns the clo... 阅读全文
posted @ 2014-04-22 07:51 Vincent.Dr 阅读(574) 评论(0) 推荐(0) 编辑
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