摘要: static vartimeScale: floatDescription描述The scale at which the time is passing. This can be used for slow motion effects.传递时间的缩放。这可以用于减慢运动效果。When timeS... 阅读全文
posted @ 2014-04-22 17:48 Vincent.Dr 阅读(762) 评论(0) 推荐(0)
摘要: functionFixedUpdate() : voidDescription描述This function is called every fixed framerate frame, if the MonoBehaviour is enabled.当MonoBehaviour启用时,其Fixed... 阅读全文
posted @ 2014-04-22 17:47 Vincent.Dr 阅读(581) 评论(0) 推荐(0)
摘要: static varfixedDeltaTime: floatDescription描述The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour'sFixedUpda... 阅读全文
posted @ 2014-04-22 17:47 Vincent.Dr 阅读(1924) 评论(0) 推荐(0)
摘要: Gizmos are used to give visual debugging or setup aids in the scene view.Gizmos是用于在场景视图可视化调试或辅助设置。All gizmo drawing has to be done in eitherOnDrawGizm... 阅读全文
posted @ 2014-04-22 17:40 Vincent.Dr 阅读(434) 评论(0) 推荐(0)
摘要: Quaternions are used to represent rotations.四元数用于表示旋转。They are compact, don't suffer from gimbal lock and can easily be interpolated. Unity internally... 阅读全文
posted @ 2014-04-22 17:34 Vincent.Dr 阅读(450) 评论(0) 推荐(0)
摘要: static functionInstantiate(original: Object,position:Vector3,rotation: Quaternion) : ObjectDescription描述Clones the object original and returns the clo... 阅读全文
posted @ 2014-04-22 07:51 Vincent.Dr 阅读(610) 评论(0) 推荐(0)