摘要:
\[Local → 世界坐标 → 相机坐标 → Clip -> NDC → 屏幕坐标 \]M 模型变换 模型矩阵是缩放、旋转、平移的矩阵乘积,变换顺序为:先缩放 → 再旋转 → 最后平移 \[M=T \ast R \ast S \]\[ T = \begin{bmatrix} 1 & 0 & 0 & 阅读全文
posted @ 2026-02-15 14:35
tommao9925
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摘要:
Godot 4.3: Vertex Animation Instancing Tutorial https://www.youtube.com/watch?v=IBY1cdlpGXo https://docs.godotengine.org/en/latest/tutorials/performan 阅读全文
posted @ 2026-02-01 21:37
tommao9925
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