unity git相关
//2026-09-07
- git如何支持lfs(大文件上传)https://adamwreed93.medium.com/how-to-set-up-git-lfs-into-your-unity-project-9fd276305fe7
![How To Set Up Git LFS Into Your Unity Project _ by Adam Reed _ Medium]()
项目文件夹——右键open git base here——输入git lfs install(确认是否安装了git lfs)
![How To Set Up Git LFS Into Your Unity Project _ by Adam Reed _ Medium]()
输入git lfs track “*.psd”,.psd可以根据github desktop中显示的后缀,添加之后github desktop就可以上传超过100mb的大文件了
值得注意的是,个人的lfs空间只有4g
- unity中哪些文件夹可以不需要提交到git?
![image]()
如何操作:
![image]()
Unity GitIgnore模板:
# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # # Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed. # See: https://github.com/github/gitignore/tree/main/Global # .utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. *.blend1 *.blend1.meta # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Jetbrains Rider personal-layer settings *.DotSettings.user # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.slnx *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Mono auto generated files mono_crash.* # Builds *.apk *.aab *.unitypackage *.unitypackage.meta *.app # Crashlytics generated file crashlytics-build.properties # TestRunner generated files InitTestScene*.unity* # Addressables default ignores, before user customizations /ServerData /[Aa]ssets/StreamingAssets/aa* /[Aa]ssets/AddressableAssetsData/link.xml* /[Aa]ssets/Addressables_Temp* # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin /[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files /UIElementsSchema/ # Auto-generated cache in Assets folder /[Aa]ssets/[Ss]ceneDependencyCache*





浙公网安备 33010602011771号