【UE4】Windows 的几种打包方式

简述

  • 自动化工具(Unreal Automation Tool,简称 UAT)
  • 自动化工具使用特定的命令 BuildCookRun
    • 封装流程包含
      • 构建(Build):该阶段将为所选择的平台编译可执行文件。
      • 烘培(Cook):该阶段通过在特殊模式下执行编辑器来转化内容。
      • 暂存(Stage):该阶段将可执行文件和内容复制到暂存区,它是开发目录以外的独立目录。
      • 打包(Package): 该阶段将项目打包成平台原生的分发格式。
      • 部署(Deploy):该阶段将构建版本部署到目标设备。
      • 运行(Run):该阶段在目标平台上启动已封装的项目。
  • 可以使用 RunUAT.bat 进行打包,路径为 Engine/Build/BatchFiles/RunUAT.bat
  • shipping 打包后的savegame路径为 C:\Users\[UserName]\AppData\Local\[ProjectName]\Saved\SaveGames

编辑器打包

  • File -> Package Project ->目标平台
  • 编译配置
    • DebugGame
    • Development
    • Shipping
    • 默认生成路径 [ProjectName]\WindowsNoEditor,可自定义路径
  • 更多设置 ProjectSettings -> Package
  • 日志 Running AutomationTool 部分
    Running AutomationTool
    UATHelper: Packaging (Windows (64-bit)): Parsing command line:
     -ScriptsForProject="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
     BuildCookRun -nocompileeditor -installed -nop4
     -project="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
     -cook -stage -archive
     -archivedirectory="C:/Users/Alice/Documents/Unreal Projects/tips"
     -package
     -ue4exe=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
     -compressed
     -ddc=InstalledDerivedDataBackendGraph
     -pak
     -prereqs
     -nodebuginfo
     -targetplatform=Win64
     -build
     -target=tips
     -clientconfig=Development
     -utf8output
    
    image

在设备上启动 Launch

  • PIE 工具栏 Launch
    • 默认生成路径 [ProjectName]\Saved\StagedBuilds\WindowsNoEditor
    • 默认执行
      C:\Users\Alice\Documents\Unreal Projects\tips\Saved\StagedBuilds\WindowsNoEditor\tips\Binaries\Win64\tips.exe 
       ../../../tips/tips.uproject /Game/CPPFunction/Pak/PakMap
       -stdout
       -abslog="C:\Users\Alice\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SoftwareInstallation+EpicGames+UE_4.26\Client.log"
       -Messaging
       -Windowed
       -CrashForUAT
       -SessionId=E68DB8EB44C5712DE6D61BBE209F527E
       -SessionOwner="Alice"
       -SessionName="Launch On Device"
      
  • 可在 Project Launcher 自定义
  • 可使用UnrealFrontend [EnegineDir]\Engine\Binaries\Win64\UnrealFrontend.exe
    • UnrealFrontend 可以执行高级编译、烘焙、部署、打包及启动选项

image

Project Launcher 打包

  • 图示
    image
  • 执行步骤
    • Running AutomationTool
    Parsing command line:
    -ScriptsForProject="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
     BuildCookRun
     -project="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
     -noP4
     -clientconfig=Development
     -serverconfig=Development
     -nocompile
     -nocompileeditor
     -installed
     -ue4exe=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
     -utf8output
     -platform=Win64
     -targetplatform=Win64
     -build
     -cook
     -map=
     -unversionedcookedcontent
     -pak
     -createreleaseversion=1.0.0
     -compressed
     -prereqs
     -stage
     -package
     -cmdline=" -Messaging"
     -addcmdline="-SessionId=9876DEE24FEBCC47A5E8C29B1BDD9E48 -SessionOwner='Alice' -SessionName='tip' "
     -archive
     -archivedirectory="C:/Users/Alice/Documents/Unreal Projects/tips/"
    
    • BUILD COMMAND STARTED
    Running: 
    C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe
     tips Win64 Development
     -Project="C:\Users\Alice\Documents\Unreal Projects\tips\tips.uproject"
     "C:\Users\Alice\Documents\Unreal Projects\tips\tips.uproject"
     -NoUBTMakefiles  -remoteini="C:\Users\Alice\Documents\Unreal Projects\tips"
     -skipdeploy
     -Manifest="C:\Users\Alice\Documents\Unreal Projects\tips\Intermediate\Build\Manifest.xml"
     -NoHotReload
     -log="C:\Users\Alice\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SoftwareInstallation+EpicGames+UE_4.26\UBT-tips-Win64-Development.txt"
    
    • COOK COMMAND STARTED
    Running: 
    C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
     "C:\Users\Alice\Documents\Unreal Projects\tips\tips.uproject"
     -run=Cook
     -TargetPlatform=WindowsNoEditor
     -fileopenlog
     -unversioned
     -createreleaseversion=1.0.0
     -abslog=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.05.24-16.21.35.txt -stdout
     -CrashForUAT
     -unattended
     -NoLogTimes
     -UTF8Output
    
    • STAGE COMMAND STARTED
    • PACKAGE COMMAND STARTED

RunUAT.bat 脚本打包

  • 通过上面打包日志输出 Running AutomationTool 部分,可以将替换 RunUAT.bat 执行脚本
  • 当项目过大时,或者服务器定期执行打包,可以使用 RunUAT.bat 进行打包
  • 脚本模板
    [EngineDir]\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject="[ProjectDir]/ProjectName.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="[ProjectDir]/ProjectName.uproject" -cook -stage -archive -archivedirectory="[PackageDir]" -package -ue4exe=[EngineDir]\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=tips -clientconfig=Development -utf8output
    
  • 分行便于阅读脚本模板
    [EngineDir]\Engine\Build\BatchFiles\RunUAT.bat
     -ScriptsForProject="[ProjectDir]/ProjectName.uproject"
     BuildCookRun -nocompileeditor -installed -nop4
     -project="[ProjectDir]/ProjectName.uproject"
     -cook -stage -archive
     -archivedirectory="[PackageDir]"
     -package
     -ue4exe=[EngineDir]\Engine\Binaries\Win64\UE4Editor-Cmd.exe
     -compressed
     -ddc=InstalledDerivedDataBackendGraph
     -pak -prereqs -nodebuginfo -targetplatform=Win64 -build
     -target=tips -clientconfig=Development -utf8output
    
  • 实践
     C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject" -cook -stage -archive -archivedirectory="C:/Users/Alice/Documents/Unreal Projects/tips" -package -ue4exe=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=tips -clientconfig=Development -utf8output
    

参考

posted @ 2021-05-24 16:57  砥才人  阅读(6445)  评论(5编辑  收藏  举报