Unity中的动态分辨率
HDRP Dynamic resolution | High Definition Render Pipeline | 17.3.0
URP/Built-In Unity - Manual: Dynamic Resolution
| Feature | What the feature uses to upscale the image | URP | HDRP |
|---|---|---|---|
| Bilinear | The bilinear or linear filtering the graphics API provides. | Yes. Refer to quality settings in the URP asset | No. |
| Nearest-neighbor | The nearest-neighbor or point sampling filtering the graphics API provides. | Yes. Refer to quality settings in the URP asset | No. |
| Catmull-Rom | Four bilinear samples. | No | Yes. Refer to Choose an upscale filter in HDRP. |
| AMD FidelityFX Contrast Adaptive Sharpen (CAS) | Contrast levels. | No | Yes. Refer to Choose an upscale filter in HDRP. |
| Temporal Anti-Aliasing Upscaling (TAAU) | Data from previous frames. | No | Yes. Refer to Choose an upscale filter in HDRP. |
| Spatial-Temporal Post-processing (STP) |
Multiple input textures. STP configures itself automatically to provide the best balance of performance and quality based on the platform. | Yes, but you can’t use STP together with dynamic resolution. Refer to Upscaling resolution in URP with STP. | Yes, but you can’t use STP together with software dynamic resolution. Refer to STP in HDRP. |
| AMD FidelityFX Super Resolution (FSR) 1 | The frame buffer. | Yes. Refer to quality settings in the URP asset. | Yes. Refer to Choose an upscale filter in HDRP. |
| AMD FidelityFX Super Resolution (FSR) 2 | Multiple input textures. | No | Yes. Refer to Choose an upscale filter in HDRP. |
| NVIDIA Deep Learning Super Sampling (DLSS) 4 Super Resolution | Multiple input textures. | No | Yes. Refer to DLSS in HDRP. |

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