Unity中的动态分辨率

 HDRP Dynamic resolution | High Definition Render Pipeline | 17.3.0

 URP/Built-In Unity - Manual: Dynamic Resolution

FeatureWhat the feature uses to upscale the imageURPHDRP
Bilinear The bilinear or linear filtering the graphics API provides. Yes. Refer to quality settings in the URP asset No.
Nearest-neighbor The nearest-neighbor or point sampling filtering the graphics API provides. Yes. Refer to quality settings in the URP asset No.
Catmull-Rom Four bilinear samples. No Yes. Refer to Choose an upscale filter in HDRP.
AMD FidelityFX Contrast Adaptive Sharpen (CAS) Contrast levels. No Yes. Refer to Choose an upscale filter in HDRP.
Temporal Anti-Aliasing Upscaling (TAAU) Data from previous frames. No Yes. Refer to Choose an upscale filter in HDRP.
Spatial-Temporal Post-processing
 (STP)
Multiple input textures. STP configures itself automatically to provide the best balance of performance and quality based on the platform. Yes, but you can’t use STP together with dynamic resolution. Refer to Upscaling resolution in URP with STP. Yes, but you can’t use STP together with software dynamic resolution. Refer to STP in HDRP.
AMD FidelityFX Super Resolution (FSR) 1 The frame buffer. Yes. Refer to quality settings in the URP asset. Yes. Refer to Choose an upscale filter in HDRP.
AMD FidelityFX Super Resolution (FSR) 2 Multiple input textures. No Yes. Refer to Choose an upscale filter in HDRP.
NVIDIA Deep Learning Super Sampling (DLSS) 4 Super Resolution Multiple input textures. No Yes. Refer to DLSS in HDRP.
posted @ 2025-08-21 00:48  JeasonBoy  阅读(33)  评论(0)    收藏  举报