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控制物体透明度 1.首先将物体上的材质球的Rendering Mode改成Fade,再用如下代码; using UnityEngine; public class Guse : MonoBehaviour { public GameObject cube; void Start() { cube.G 阅读全文
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宏 1.平台内置宏定义 UNITY_EDITOR #define directive for calling Unity Editor scripts from your game code. UNITY_EDITOR_WIN #define directive for Editor code on 阅读全文
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Slider滑动条操作 代码 using UnityEngine; using UnityEngine.UI; public class Juse : MonoBehaviour { public Slider slider; void Start() { float num = 4; string 阅读全文
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脚本常用标签属性 using System; using UnityEngine; public class Juse : MonoBehaviour { [HideInInspector]//隐藏变量名 public GameObject dia; [SerializeField]//序列化,显示 阅读全文
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浮点数转字符串 using UnityEngine; public class Juse : MonoBehaviour { float a = 2; float b = 6666.6666f; void Start() { Debug.Log(a.ToString("#00"));//输出:02 阅读全文