脚本常用标签属性
脚本常用标签属性
using System;
using UnityEngine;
public class Juse : MonoBehaviour
{
[HideInInspector]//隐藏变量名
public GameObject dia;
[SerializeField]//序列化,显示
private GameObject cia;
[Header("TypeOne")]//添加标题组
public Huse dis;
[Range(0f, 1f)]//添加滑动条
public float speed;
[Space(50)]//设置间隙
public int des;
[Tooltip("This is tip")]//变量名提示
public float gues;
[TextArea]//扩大输入区域
public string text;
public Rise rise;
void Start()
{
Debug.Log(rise.kues);
}
}
[Serializable]//将变量分类
public class Rise
{
public int jues;
public float kues;
public float[] lues;
}
public enum Huse
{
nianling,
sex,
didi,
ning,
sea,
dudi
}
效果如下:

[AddComponentMenu("Rendering/Huddes", 1001)]//写在类的上面,可以修改脚本在Inspector中的名字为Huddes
#if UNITY_EDITOR
[CN("相机位置")]
#endif
public Transform cameraPos;//在Inspector中可以显示:相机位置

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