摘要:
https://gamedevelopertips.com/unity-pixel-perfect-sprite/ So I was making a little prototype for my new game when I just came across a little problem. 阅读全文
摘要:
背景 之前尝试在Unity编辑器用代码读取打包好的数据,发现在布置场景的时候不能做到所见即所得,这里将运行时读取到的图片素材,保存为spritesheet,并设置对应的sprite。 效果展示 代码 using System; using System.Collections.Generic; us 阅读全文