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背景 内容 使用上的区别 ImGui是每一帧告诉GPU现在UI的样子。 Retained GUI是构造一次GUI,然后有需要的时候修改它。 Mental model shortcut ImGui: “Every frame, tell the UI what it looks like right 阅读全文
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转载自 https://tyrrrz.me/blog/expression-trees ‥/Working with Expression Trees in C#February 17, 202036 min read❤️ Thank You for Supporting Ukraine!As Ru 阅读全文
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摘选并翻译自《Building Quality Shaders for Unity》。 目录Writing a Shader in UnityWriting ShaderLab CodeAdding a SubShaderSubShader TagsAdding a PassPragma Direc 阅读全文