摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetActiveLogic : MonoBehaviour { //获取操作对象 public GameObjec 阅读全文
摘要:
1.Unity场景搭建 2.脚本编码 using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioPlay : MonoBehaviour { //初始化播放对象 p 阅读全文
摘要:
1.构建物体和对应的脚本 2.完成脚本编辑 using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectMoving : MonoBehaviour { // 初始 阅读全文